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<div class="header">
  <div class="summary">
<a href="#pub-methods">Public 成员函数</a> &#124;
<a href="#pub-attribs">Public 属性</a> &#124;
<a href="#pro-methods">Protected 成员函数</a> &#124;
<a href="class_action_manager-members.html">所有成员列表</a>  </div>
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<div class="title">ActionManager类 参考</div>  </div>
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<p>动作管理器  
 <a href="class_action_manager.html#details">更多...</a></p>

<p><code>#include &lt;<a class="el" href="_action_manager_8h_source.html">ActionManager.h</a>&gt;</code></p>
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类 ActionManager 继承关系图:</div>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public 成员函数</h2></td></tr>
<tr class="memitem:ac80d3d645622551a98db65a649abe079"><td class="memItemLeft" align="right" valign="top"><a id="ac80d3d645622551a98db65a649abe079"></a>
&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_action_manager.html#ac80d3d645622551a98db65a649abe079">~ActionManager</a> ()</td></tr>
<tr class="memdesc:ac80d3d645622551a98db65a649abe079"><td class="mdescLeft">&#160;</td><td class="mdescRight">析构 <br /></td></tr>
<tr class="separator:ac80d3d645622551a98db65a649abe079"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a62601ef364750ee691fda8bf0421eb0b"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_action_manager.html#a62601ef364750ee691fda8bf0421eb0b">addAction</a> (ActionSharedPtr action, <a class="el" href="class_i_actable_object.html">IActableObject</a> *target, bool suspend=false)</td></tr>
<tr class="memdesc:a62601ef364750ee691fda8bf0421eb0b"><td class="mdescLeft">&#160;</td><td class="mdescRight">添加一个动画  <a href="#a62601ef364750ee691fda8bf0421eb0b">更多...</a><br /></td></tr>
<tr class="separator:a62601ef364750ee691fda8bf0421eb0b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa39e57407179fd910d6e4f70ad52eec2"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_action_manager.html#aa39e57407179fd910d6e4f70ad52eec2">suspendActionOfTarget</a> (const <a class="el" href="class_i_actable_object.html">IActableObject</a> *target)</td></tr>
<tr class="memdesc:aa39e57407179fd910d6e4f70ad52eec2"><td class="mdescLeft">&#160;</td><td class="mdescRight">挂起某个执行目标  <a href="#aa39e57407179fd910d6e4f70ad52eec2">更多...</a><br /></td></tr>
<tr class="separator:aa39e57407179fd910d6e4f70ad52eec2"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:adbdd8ebbea150f82d4c00ec7a8fbfe3f"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_action_manager.html#adbdd8ebbea150f82d4c00ec7a8fbfe3f">resumeActionOfTarget</a> (const <a class="el" href="class_i_actable_object.html">IActableObject</a> *target)</td></tr>
<tr class="memdesc:adbdd8ebbea150f82d4c00ec7a8fbfe3f"><td class="mdescLeft">&#160;</td><td class="mdescRight">恢复某个执行目标  <a href="#adbdd8ebbea150f82d4c00ec7a8fbfe3f">更多...</a><br /></td></tr>
<tr class="separator:adbdd8ebbea150f82d4c00ec7a8fbfe3f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa7d443c22face0c54fda3a6559232a2b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_action_manager.html#aa7d443c22face0c54fda3a6559232a2b">suspendAction</a> (const <a class="el" href="class_i_actable_object.html">IActableObject</a> *target, const std::wstring &amp;name)</td></tr>
<tr class="memdesc:aa7d443c22face0c54fda3a6559232a2b"><td class="mdescLeft">&#160;</td><td class="mdescRight">挂起某个动画  <a href="#aa7d443c22face0c54fda3a6559232a2b">更多...</a><br /></td></tr>
<tr class="separator:aa7d443c22face0c54fda3a6559232a2b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aafc9fd296560cf827cc5923dfc2619da"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_action_manager.html#aafc9fd296560cf827cc5923dfc2619da">resumeAction</a> (const <a class="el" href="class_i_actable_object.html">IActableObject</a> *target, const std::wstring &amp;name)</td></tr>
<tr class="memdesc:aafc9fd296560cf827cc5923dfc2619da"><td class="mdescLeft">&#160;</td><td class="mdescRight">恢复某个动画  <a href="#aafc9fd296560cf827cc5923dfc2619da">更多...</a><br /></td></tr>
<tr class="separator:aafc9fd296560cf827cc5923dfc2619da"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:afe1a1a647e7c0432781c5146030fce5e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_action_manager.html#afe1a1a647e7c0432781c5146030fce5e">removeAllActions</a> ()</td></tr>
<tr class="memdesc:afe1a1a647e7c0432781c5146030fce5e"><td class="mdescLeft">&#160;</td><td class="mdescRight">移除所有动画  <a href="#afe1a1a647e7c0432781c5146030fce5e">更多...</a><br /></td></tr>
<tr class="separator:afe1a1a647e7c0432781c5146030fce5e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa4e4d2afa97f738ddf4c0f75c0c908b8"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_action_manager.html#aa4e4d2afa97f738ddf4c0f75c0c908b8">removeAllActionsOfTarget</a> (const <a class="el" href="class_i_actable_object.html">IActableObject</a> *target)</td></tr>
<tr class="memdesc:aa4e4d2afa97f738ddf4c0f75c0c908b8"><td class="mdescLeft">&#160;</td><td class="mdescRight">移除该执行目标的所有动画  <a href="#aa4e4d2afa97f738ddf4c0f75c0c908b8">更多...</a><br /></td></tr>
<tr class="separator:aa4e4d2afa97f738ddf4c0f75c0c908b8"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a055b3b44c5b6cf4be440e52a31f51bba"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_action_manager.html#a055b3b44c5b6cf4be440e52a31f51bba">removeActionByName</a> (const std::wstring &amp;name, const <a class="el" href="class_i_actable_object.html">IActableObject</a> *target)</td></tr>
<tr class="memdesc:a055b3b44c5b6cf4be440e52a31f51bba"><td class="mdescLeft">&#160;</td><td class="mdescRight">移除执行目标的某个动画  <a href="#a055b3b44c5b6cf4be440e52a31f51bba">更多...</a><br /></td></tr>
<tr class="separator:a055b3b44c5b6cf4be440e52a31f51bba"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aaa84d4a87d11c6582b50f28ebcac92ac"><td class="memItemLeft" align="right" valign="top">std::shared_ptr&lt; <a class="el" href="class_action.html">Action</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_action_manager.html#aaa84d4a87d11c6582b50f28ebcac92ac">getActionByName</a> (const std::wstring &amp;name, const <a class="el" href="class_i_actable_object.html">IActableObject</a> *target)</td></tr>
<tr class="memdesc:aaa84d4a87d11c6582b50f28ebcac92ac"><td class="mdescLeft">&#160;</td><td class="mdescRight">获取执行目标中的某个动画  <a href="#aaa84d4a87d11c6582b50f28ebcac92ac">更多...</a><br /></td></tr>
<tr class="separator:aaa84d4a87d11c6582b50f28ebcac92ac"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ab4f35fe52781cc9d972c89f8ab2381a9"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_action_manager.html#ab4f35fe52781cc9d972c89f8ab2381a9">update</a> (float dt)</td></tr>
<tr class="memdesc:ab4f35fe52781cc9d972c89f8ab2381a9"><td class="mdescLeft">&#160;</td><td class="mdescRight">更新动画  <a href="#ab4f35fe52781cc9d972c89f8ab2381a9">更多...</a><br /></td></tr>
<tr class="separator:ab4f35fe52781cc9d972c89f8ab2381a9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="inherit_header pub_methods_class_non_copyable"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_class_non_copyable')"><img src="closed.png" alt="-"/>&#160;Public 成员函数 继承自 <a class="el" href="class_non_copyable.html">NonCopyable</a></td></tr>
<tr class="memitem:a501d34ffcc34b30de6d541887a901057 inherit pub_methods_class_non_copyable"><td class="memItemLeft" align="right" valign="top"><a id="a501d34ffcc34b30de6d541887a901057"></a>
&#160;</td><td class="memItemRight" valign="bottom"><b>NonCopyable</b> (const <a class="el" href="class_non_copyable.html">NonCopyable</a> &amp;)=delete</td></tr>
<tr class="separator:a501d34ffcc34b30de6d541887a901057 inherit pub_methods_class_non_copyable"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa3e87997196c6c1abf6131246a5331e3 inherit pub_methods_class_non_copyable"><td class="memItemLeft" align="right" valign="top"><a id="aa3e87997196c6c1abf6131246a5331e3"></a>
&#160;</td><td class="memItemRight" valign="bottom"><b>NonCopyable</b> (<a class="el" href="class_non_copyable.html">NonCopyable</a> &amp;&amp;)=delete</td></tr>
<tr class="separator:aa3e87997196c6c1abf6131246a5331e3 inherit pub_methods_class_non_copyable"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ad3b97d1f1e22a24e59619f01c5f81ad9 inherit pub_methods_class_non_copyable"><td class="memItemLeft" align="right" valign="top"><a id="ad3b97d1f1e22a24e59619f01c5f81ad9"></a>
<a class="el" href="class_non_copyable.html">NonCopyable</a>&#160;</td><td class="memItemRight" valign="bottom"><b>operator=</b> (const <a class="el" href="class_non_copyable.html">NonCopyable</a> &amp;)=delete</td></tr>
<tr class="separator:ad3b97d1f1e22a24e59619f01c5f81ad9 inherit pub_methods_class_non_copyable"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aca1805bcfcb18eb044b585e69a18e1e0 inherit pub_methods_class_non_copyable"><td class="memItemLeft" align="right" valign="top"><a id="aca1805bcfcb18eb044b585e69a18e1e0"></a>
<a class="el" href="class_non_copyable.html">NonCopyable</a>&#160;</td><td class="memItemRight" valign="bottom"><b>operator=</b> (<a class="el" href="class_non_copyable.html">NonCopyable</a> &amp;&amp;)=delete</td></tr>
<tr class="separator:aca1805bcfcb18eb044b585e69a18e1e0 inherit pub_methods_class_non_copyable"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
Public 属性</h2></td></tr>
<tr class="memitem:aa32bd219f1588ea1e747a6e1179142ee"><td class="memItemLeft" align="right" valign="top"><a id="aa32bd219f1588ea1e747a6e1179142ee"></a>
std::unordered_map&lt; const <a class="el" href="class_i_actable_object.html">IActableObject</a> *, std::unique_ptr&lt; ActionElement &gt; &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>m_actionTable</b></td></tr>
<tr class="separator:aa32bd219f1588ea1e747a6e1179142ee"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a36177b0783316db7f3c2d4b43ff802b0"><td class="memItemLeft" align="right" valign="top"><a id="a36177b0783316db7f3c2d4b43ff802b0"></a>
std::vector&lt; const <a class="el" href="class_i_actable_object.html">IActableObject</a> * &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>m_removedNode</b></td></tr>
<tr class="separator:a36177b0783316db7f3c2d4b43ff802b0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a16ea8d8e84f0d64ecaf1f95eab83e450"><td class="memItemLeft" align="right" valign="top"><a id="a16ea8d8e84f0d64ecaf1f95eab83e450"></a>
ActionElement *&#160;</td><td class="memItemRight" valign="bottom"><b>m_currActionElement</b></td></tr>
<tr class="separator:a16ea8d8e84f0d64ecaf1f95eab83e450"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a3259c660a2b6053c3b7be6518b88142f"><td class="memItemLeft" align="right" valign="top"><a id="a3259c660a2b6053c3b7be6518b88142f"></a>
bool&#160;</td><td class="memItemRight" valign="bottom"><b>m_allRemoved</b></td></tr>
<tr class="separator:a3259c660a2b6053c3b7be6518b88142f"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pro-methods"></a>
Protected 成员函数</h2></td></tr>
<tr class="memitem:a7d0c405d568795fba0c51f411e77b821"><td class="memItemLeft" align="right" valign="top"><a id="a7d0c405d568795fba0c51f411e77b821"></a>
&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_action_manager.html#a7d0c405d568795fba0c51f411e77b821">ActionManager</a> ()</td></tr>
<tr class="memdesc:a7d0c405d568795fba0c51f411e77b821"><td class="mdescLeft">&#160;</td><td class="mdescRight">构造 <br /></td></tr>
<tr class="separator:a7d0c405d568795fba0c51f411e77b821"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="inherited"></a>
额外继承的成员函数</h2></td></tr>
<tr class="inherit_header pub_static_methods_class_singleton"><td colspan="2" onclick="javascript:toggleInherit('pub_static_methods_class_singleton')"><img src="closed.png" alt="-"/>&#160;静态 Public 成员函数 继承自 <a class="el" href="class_singleton.html">Singleton&lt; ActionManager &gt;</a></td></tr>
<tr class="memitem:ac7b8bd773889a70952cd00654e43bbe8 inherit pub_static_methods_class_singleton"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="class_action_manager.html">ActionManager</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_singleton.html#ac7b8bd773889a70952cd00654e43bbe8">getInstance</a> ()</td></tr>
<tr class="memdesc:ac7b8bd773889a70952cd00654e43bbe8 inherit pub_static_methods_class_singleton"><td class="mdescLeft">&#160;</td><td class="mdescRight">获取单例对象的实例  <a href="class_singleton.html#ac7b8bd773889a70952cd00654e43bbe8">更多...</a><br /></td></tr>
<tr class="separator:ac7b8bd773889a70952cd00654e43bbe8 inherit pub_static_methods_class_singleton"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">详细描述</h2>
<div class="textblock"><p>动作管理器 </p>
</div><h2 class="groupheader">成员函数说明</h2>
<a id="a62601ef364750ee691fda8bf0421eb0b"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a62601ef364750ee691fda8bf0421eb0b">&#9670;&nbsp;</a></span>addAction()</h2>

<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">bool ActionManager::addAction </td>
          <td>(</td>
          <td class="paramtype">ActionSharedPtr&#160;</td>
          <td class="paramname"><em>action</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="class_i_actable_object.html">IActableObject</a> *&#160;</td>
          <td class="paramname"><em>target</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">bool&#160;</td>
          <td class="paramname"><em>suspend</em> = <code>false</code>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div><div class="memdoc">

<p>添加一个动画 </p>
<dl class="params"><dt>参数</dt><dd>
  <table class="params">
    <tr><td class="paramname">ActionSharedPtr</td><td>action 动画的指针 </td></tr>
    <tr><td class="paramname">const</td><td>std::shared_ptr&lt;IActableObject&gt; &amp; target 动画的执行目标 </td></tr>
    <tr><td class="paramname">bool</td><td>paused 添加后是否挂起 </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>返回</dt><dd>bool 返回 <em>false</em> 则该目标不支持该动画 </dd></dl>

</div>
</div>
<a id="aaa84d4a87d11c6582b50f28ebcac92ac"></a>
<h2 class="memtitle"><span class="permalink"><a href="#aaa84d4a87d11c6582b50f28ebcac92ac">&#9670;&nbsp;</a></span>getActionByName()</h2>

<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">std::shared_ptr&lt;<a class="el" href="class_action.html">Action</a>&gt; ActionManager::getActionByName </td>
          <td>(</td>
          <td class="paramtype">const std::wstring &amp;&#160;</td>
          <td class="paramname"><em>name</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="class_i_actable_object.html">IActableObject</a> *&#160;</td>
          <td class="paramname"><em>target</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div><div class="memdoc">

<p>获取执行目标中的某个动画 </p>
<dl class="params"><dt>参数</dt><dd>
  <table class="params">
    <tr><td class="paramname">const</td><td>std::wstring &amp; name 动画名字 </td></tr>
    <tr><td class="paramname">const</td><td><a class="el" href="class_i_actable_object.html" title="可执行动作对象的接口">IActableObject</a> * target 执行目标 </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>返回</dt><dd>std::shared_ptr&lt;Action&gt; </dd></dl>

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</div>
<a id="a055b3b44c5b6cf4be440e52a31f51bba"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a055b3b44c5b6cf4be440e52a31f51bba">&#9670;&nbsp;</a></span>removeActionByName()</h2>

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<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void ActionManager::removeActionByName </td>
          <td>(</td>
          <td class="paramtype">const std::wstring &amp;&#160;</td>
          <td class="paramname"><em>name</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="class_i_actable_object.html">IActableObject</a> *&#160;</td>
          <td class="paramname"><em>target</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div><div class="memdoc">

<p>移除执行目标的某个动画 </p>
<dl class="params"><dt>参数</dt><dd>
  <table class="params">
    <tr><td class="paramname">const</td><td>std::wstring &amp; name 动画的名字 </td></tr>
    <tr><td class="paramname">const</td><td><a class="el" href="class_i_actable_object.html" title="可执行动作对象的接口">IActableObject</a> * target 执行目标 </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>返回</dt><dd>void </dd></dl>

</div>
</div>
<a id="afe1a1a647e7c0432781c5146030fce5e"></a>
<h2 class="memtitle"><span class="permalink"><a href="#afe1a1a647e7c0432781c5146030fce5e">&#9670;&nbsp;</a></span>removeAllActions()</h2>

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          <td class="memname">void ActionManager::removeAllActions </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">

<p>移除所有动画 </p>
<dl class="section return"><dt>返回</dt><dd>void </dd></dl>

</div>
</div>
<a id="aa4e4d2afa97f738ddf4c0f75c0c908b8"></a>
<h2 class="memtitle"><span class="permalink"><a href="#aa4e4d2afa97f738ddf4c0f75c0c908b8">&#9670;&nbsp;</a></span>removeAllActionsOfTarget()</h2>

<div class="memitem">
<div class="memproto">
      <table class="memname">
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          <td class="memname">void ActionManager::removeAllActionsOfTarget </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="class_i_actable_object.html">IActableObject</a> *&#160;</td>
          <td class="paramname"><em>target</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">

<p>移除该执行目标的所有动画 </p>
<dl class="params"><dt>参数</dt><dd>
  <table class="params">
    <tr><td class="paramname">const</td><td><a class="el" href="class_i_actable_object.html" title="可执行动作对象的接口">IActableObject</a> * target 动画执行目标 </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>返回</dt><dd>void </dd></dl>

</div>
</div>
<a id="aafc9fd296560cf827cc5923dfc2619da"></a>
<h2 class="memtitle"><span class="permalink"><a href="#aafc9fd296560cf827cc5923dfc2619da">&#9670;&nbsp;</a></span>resumeAction()</h2>

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          <td class="memname">void ActionManager::resumeAction </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="class_i_actable_object.html">IActableObject</a> *&#160;</td>
          <td class="paramname"><em>target</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const std::wstring &amp;&#160;</td>
          <td class="paramname"><em>name</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div><div class="memdoc">

<p>恢复某个动画 </p>
<dl class="params"><dt>参数</dt><dd>
  <table class="params">
    <tr><td class="paramname">const</td><td><a class="el" href="class_i_actable_object.html" title="可执行动作对象的接口">IActableObject</a> * target 动画的执行目标 </td></tr>
    <tr><td class="paramname">const</td><td>std::wstring &amp; name 动画的名字 </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>返回</dt><dd>void </dd></dl>

</div>
</div>
<a id="adbdd8ebbea150f82d4c00ec7a8fbfe3f"></a>
<h2 class="memtitle"><span class="permalink"><a href="#adbdd8ebbea150f82d4c00ec7a8fbfe3f">&#9670;&nbsp;</a></span>resumeActionOfTarget()</h2>

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<div class="memproto">
      <table class="memname">
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          <td class="memname">void ActionManager::resumeActionOfTarget </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="class_i_actable_object.html">IActableObject</a> *&#160;</td>
          <td class="paramname"><em>target</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">

<p>恢复某个执行目标 </p>
<dl class="params"><dt>参数</dt><dd>
  <table class="params">
    <tr><td class="paramname">const</td><td><a class="el" href="class_i_actable_object.html" title="可执行动作对象的接口">IActableObject</a> * target 执行目标 </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>返回</dt><dd>void </dd></dl>

</div>
</div>
<a id="aa7d443c22face0c54fda3a6559232a2b"></a>
<h2 class="memtitle"><span class="permalink"><a href="#aa7d443c22face0c54fda3a6559232a2b">&#9670;&nbsp;</a></span>suspendAction()</h2>

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<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void ActionManager::suspendAction </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="class_i_actable_object.html">IActableObject</a> *&#160;</td>
          <td class="paramname"><em>target</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const std::wstring &amp;&#160;</td>
          <td class="paramname"><em>name</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div><div class="memdoc">

<p>挂起某个动画 </p>
<dl class="params"><dt>参数</dt><dd>
  <table class="params">
    <tr><td class="paramname">const</td><td><a class="el" href="class_i_actable_object.html" title="可执行动作对象的接口">IActableObject</a> * target 动画的执行目标 </td></tr>
    <tr><td class="paramname">const</td><td>std::wstring &amp; name 动画的名字 </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>返回</dt><dd>void </dd></dl>

</div>
</div>
<a id="aa39e57407179fd910d6e4f70ad52eec2"></a>
<h2 class="memtitle"><span class="permalink"><a href="#aa39e57407179fd910d6e4f70ad52eec2">&#9670;&nbsp;</a></span>suspendActionOfTarget()</h2>

<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void ActionManager::suspendActionOfTarget </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="class_i_actable_object.html">IActableObject</a> *&#160;</td>
          <td class="paramname"><em>target</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">

<p>挂起某个执行目标 </p>
<dl class="params"><dt>参数</dt><dd>
  <table class="params">
    <tr><td class="paramname">const</td><td><a class="el" href="class_i_actable_object.html" title="可执行动作对象的接口">IActableObject</a> * target 执行目标 </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>返回</dt><dd>void </dd></dl>

</div>
</div>
<a id="ab4f35fe52781cc9d972c89f8ab2381a9"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ab4f35fe52781cc9d972c89f8ab2381a9">&#9670;&nbsp;</a></span>update()</h2>

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<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void ActionManager::update </td>
          <td>(</td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>dt</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">

<p>更新动画 </p>
<dl class="params"><dt>参数</dt><dd>
  <table class="params">
    <tr><td class="paramname">float</td><td>dt 时间增量 </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>返回</dt><dd>void </dd></dl>

</div>
</div>
<hr/>该类的文档由以下文件生成:<ul>
<li>C:/code/SkyGameEngine2d/src/action/<a class="el" href="_action_manager_8h_source.html">ActionManager.h</a></li>
</ul>
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